| Here are three tricks that most players overlook. By | | | | The main building has other uses other than culture |
| following them however you will become much more | | | | points, but the high contribution toward expansion a |
| powerful than your entourage. | | | | main building has should be a good enough reason to |
| The first has to do with your main building. Most | | | | bring it to 20 along with the storage and granary of a |
| beginning players never bring it past level 5 or 6, since | | | | newly found village in its early stages. |
| that is the required minimum for building a residence. | | | | The armory, blacksmith and academy contribute to |
| But don't forget that a main building reduces the most | | | | culture points too. However once these buildings are |
| indispensable resource in Travian, time. | | | | brought to 20 and have all the researches done in |
| A player can have all the resources they need at their | | | | them, they outlast their usefulness. While an academy |
| disposal. But if it takes hours to complete a field that | | | | contributes to culture points, the blacksmith and |
| could be done in half the time with a level 20 main | | | | armoury should be destroyed as they inflate the |
| building, then the player is not making good use of time. | | | | population of a village making it an attractive chiefing |
| Culture points are collected from both parties that are | | | | target. |
| hosted in the town hall, and buildings giving a small | | | | These three types of buildings are often forgotten by |
| amount every day. The embassy for example | | | | experienced players who scratch their heads |
| generates 153 culture points each day when it is at | | | | wondering why they lost their 15 village empire within 1 |
| level 20. A level 20 main main building gives another 77. | | | | week. |