| Roll those dice! The first thing one must do when | | | | Charm or 6. ( Tally incidents and have a discussion) |
| designing games with blank dice is to determine what | | | | Using blank dice in the area of language skills is useful. |
| the object of the game is. After determining the object | | | | Parts of speech can be labeled on the dice: such as |
| of the game one must decide on the rules of the | | | | noun, pronoun, verb, adjective, etc. The player can |
| game. Then other considerations will be easier to | | | | name a word that fits the part of speech just rolled. |
| decide upon such as the amount of dice needed to | | | | He can then use it in a sentence or give a synonym |
| play, the color of the dice, and the material of the dice. | | | | for the word. Interrogative dice are helpful as students |
| Finally, the dice needs to be labeled. Games designed | | | | have trouble asking questions: who, what, where, why, |
| with blank dice can be used for individuals or groups | | | | when or how. Or it could be used as a story-starter. |
| and can be especially helpful in targeting children's | | | | The participants can create a story together. The |
| weak areas. The variety of games that can be | | | | parts of the very difficult verb "to be" ( am, are, is, was, |
| created is only limited by the designer's imagination. | | | | were, etc.) can be placed on the dice. The players can |
| Perhaps, a child is trying to improve his mental addition | | | | make sentences with them. |
| skills. A simple game is Lucky Charm(modified version | | | | An intriguing game had as its object was to build a |
| of Marilyn Burns' Game of Pig) | | | | civilization. The dice pictured wood, brick, wool, wheat, |
| Math Concepts: mental addition, critical thinking skills | | | | ore, and gold. A person might create a road on his roll. |
| Object of the game: First to reach 150 points (played | | | | On the market, there are dice of vibrant colors - blue, |
| with two dice each of them labeled with one Lucky | | | | green, red, yellow, blue, white. A game can consist of |
| Charm) | | | | just the dice or a game board can be added. The |
| How to Play: First player, rolls the dice, adds the | | | | number of players can be flexible. The number of |
| numbers mentally. If you get a Lucky Charm youearn | | | | categories is limitless. Thus the variety of games a |
| 9 points. Your turn continues until you roll a 6. | | | | person can design is only limited by the designer's |
| Critical thinking: How often will a person get a Lucky | | | | creative imagination. |