| Trial carrom board is other wise called as Warm-up | | | | crowd etc. so these two boards are most excellent to |
| carrom board. There are two trial boards before | | | | adjust. |
| starting the carrom game. | | | | • A player could make good control and attention in |
| • A player needs to take the trial board very | | | | game. |
| seriously as these two boards are extremely | | | | • The Trial carrom boards are the possibility of |
| supportive in game of carrom. These two boards give | | | | preparation. |
| you potency and power to play the carrom. | | | | • The Trial carrom boards are not to loiter or not to |
| • A Player needs to set his / her sitting place i.e. | | | | play as it is a rule. |
| body position, Height etc. | | | | There are many people that don’t take trial carrom |
| • A Player needs to sense the carrom board's | | | | board seriously and because of that they loss first two |
| setting i.e. any kind of abnormality in board. | | | | to three boards as those board work trial for them |
| • A player needs to spot carrom board's speed. | | | | and as of that they could loose their confidence. |
| • A Player needs to perceive his / her striker speed | | | | These are like warming up boards and every player |
| and if roughing required then use roughing paper. | | | | needs to take up the profit for it. The ultimate |
| • A Player needs to get ready and try to pocket a | | | | objective of the carrom game is to tap a striker to hit |
| carrom coin as you are playing a Real game. | | | | and pocket your carrom coin. The coin could be |
| • A Player needs to distinguish the opponent | | | | pocketed into any pocket. Depending on type of game |
| susceptibility of playing his power and weakness. | | | | played, either some or all the carrom coin is genuine to |
| • A Player has to regulate in the surroundings, like | | | | be targeted or trial board gives you practice to do this. |