| Educational software for children generally comes in | | | | helps little children to become familiar with the |
| the form of computer tutorials related to different | | | | software, providing encouragement and guidance while |
| school subjects and other areas of learning such as | | | | they explore this new experience. |
| encyclopedias, dictionaries, reference books, etc., but | | | | Many of those games include several little kid games |
| when all this knowledge integrates fun, a new exciting | | | | just for fun rewarding the children for solving a |
| and rewarding experience comes to reveal a new | | | | challenge. Other PC games are intended to develop |
| world of possibilities. | | | | particular skills toward future careers or activities for |
| In fact, learning PC Games are aimed at all the family | | | | boys and girls. The basics to learn sewing, design, |
| who can together enjoy discovering a new dimension | | | | block building and many other entertaining activities |
| in an entertaining way, taking the role of an adventurer | | | | have been developed in a game-like context for easy |
| or traveling through history or even the whole universe | | | | learning while achieving a sense of accomplishment. |
| comfortably from home through the PC screen. | | | | Integrating fun and learning with PC games is not a |
| Some games have been developed which use popular | | | | new concept, just a new approaching taking |
| TV characters and popular cartoons to make it easy | | | | advantage of the present technology, because |
| for basic learning of different skills including, math, | | | | educational software has been used since the early |
| spelling, logic, science, and social studies for kids from | | | | days when computers became part of our daily lives |
| pre-school to Grade 8. | | | | to help students with basic academic skills and problem |
| However, many other PC games are available for | | | | solving. Pioneer games were as simple as the |
| very young children whose age range from 2 to 5 | | | | limitations of the early technology, with limitations of PC |
| years old. Preschooler games generally include more | | | | memory, screen resolution and slow processor chips. |
| than one game to facilitate early learning and | | | | Today, the computers make possible a virtual |
| coordination with programs that covers letters, | | | | reality-like experience offering interactivity that children |
| numbers, shapes, color recognition, memory skills, | | | | and adults enjoy alike, although few parents still believe |
| phonics, telling time and solving puzzles, among others. | | | | that computers are nothing else than just a mind |
| Kept as simple as possible, preschooler games have a | | | | numbing entertainment, missing the great experience of |
| minimum of distractions like menus that little kids do not | | | | allowing their children to play on them alone or together |
| understand, but only with the use of a mouse in an | | | | as a family who shares and enjoys PC games for |
| easy click-and-play environment. Learning experiences | | | | learning. |
| are greatly enhanced if a teacher, parent or older kid | | | | |