| The engineer in team fortress is one of the most | | | | This is the engineer's new gun. Before the new update |
| important players in the game. It is the engineer's job to | | | | the engineer only had a shotgun to shoot other players |
| get players quickly to the battlefield where all the | | | | and the wrench, but all have changed. This gun will |
| action is. With no teleporter the team will fall behind and | | | | shoot radioactive nails, the player can run but not hide. |
| cause the other team to win. The engineer must build | | | | The EMP |
| teleporters to teleport the players to the action and | | | | The EMP is a completely new weapon for the |
| defend with his sentry. | | | | engineer. The EMP will cause an Electromagnetic |
| The mother ship | | | | radiation explosion or a sudden fluctuating magnetic |
| The mother ship will give the engineer some new | | | | field. "Beware sticky bombs, sappers and electronic." |
| tricks. In the old days when you have build your | | | | The Machinist chest |
| equipment and want to move it to a new location you | | | | The Machinist chest gives you the advantage to |
| have to destroy the items you want to move. With the | | | | upgrade your team players weapons for faster |
| new update the engineer can use his mother ship to | | | | shooting and reloads. |
| move his equipment, so you don't have to destroy | | | | The teleportal |
| your equipment. | | | | This gives you the advantage to place your teleportal |
| If someone attempts to shoot your mother ship it will | | | | agents a wall or a roof. It is a bit slower than the old |
| explode. | | | | ones. |
| The Hellraiser | | | | |